![]() In every other respect, this sequel feels like Zipper Interactive, creator of the series and developer of the superb, risk-taking and genre-advancing 256-player military shooter MAG, radioed this one in and called it a day. PlayStation Move is well-implemented and even became my preferred control method (though the Sharp Shooter attachment seemed little more than a means to ensure sore arms). ![]() ![]() Now the first numbered installment in the series since 2005 is finally here, and if it weren't for squad commands and a familiar acronym in the title, you might not give it the time of day - for good reason.%Gallery-87398%There are aspects of SOCOM 4 that are competent. Navy SEALs, putting players in command of two, two-man fire teams as they snuck behind enemy lines, destroyed targets, rescued hostages and generally worked to get their job done like ghosts. True to its namesake, the title drew upon the field tactics and training of the elite U.S. Rather than running and gunning, it focused on strategy, stealth, teamwork and a fair amount of realism.Īt the time, the idea of a military shooter in which one or two shots would take the player down was more or less unheard of, but it was a great representation of the authenticity the series strove for. Navy SEALs was unlike anything console gamers had experienced before. When it arrived on PlayStation 2 nearly a decade ago, SOCOM: U.S.
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